You can always manually select someone else to heal, but for the sake of convenience, this is a great quality-of-life feature. This is the game at its most familiar, but also at its most streamlined, as it takes a scalpel to some of the systems that longtime FFT fans may take for granted.įor example, selecting a healing spell will automatically target whichever member of your party is in range and needs healing the most. Spellcasters can target multiple enemies at a time, striking from behind an enemy does extra damage, and so on. Your characters are placed on a grid with various terrain and height advantages, and you have to defeat all of the given enemies, or reach or hold a certain area to complete the mission. Once you do enter a battle, the strategy interface will be immediately familiar to fans of the Final Fantasy Tactics or Tactics Ogre games. There are also a handful of free-roaming segments where you can talk to villagers-and it behooves you to speak to everyone you can, for reasons I'll explain later-but I found my interest in talking to everybody sapped by having so much dialogue in general. And this talkative quality means it doesn't really put its best foot forward, as the first several hours consist of a lot of very slow setup and background story details before the betrayals and political machinations really begin. At times, it feels like an unnecessary degree of dialogue, as the squat pixelated characters go through all the pleasantries before getting down to business. You'll often go long stretches of time without any gameplay at all. You may want to familiarize yourself with the word "demesne" because you're going to be hearing it a lot.Īll of this makes the game incredibly chatty. It's also incredibly dense, and the flowery prose drops references to lords of high houses and their own individual political machinations with the unapologetic speed of a Game of Thrones episode. Later on, we see the characters discussing sanctions. At one point, the villainous invaders stage a false attack to serve as a pretext for their war with the stated goal of installing a puppet regime. It's familiar in the way that war is universal and cyclical, but it's hard not to feel a pang from the eerie similarities to current world events. It's a story of war over resources, old grudges coming back to haunt a generation that had nothing to do with them, and bad state actors invading a neighboring nation under false pretenses. Now Playing: Triangle Strategy Video Review In Progress Their plans are interrupted, however, by an attack that deposes the king and puts Serenoa on the run with his childhood best friend, the prince Roland.īy clicking 'enter', you agree to GameSpot's Serenoa is on the verge of marrying Princess Frederica from the neighboring Aesfrost, as a gesture of peace between the nations. The story follows Serenoa Wolffort of Glenbrook, the new leader of a noble family known for its heroism and efforts to protect the Glenbrook crown. We pick up 30 years after the "Saltiron War"-a conflict over Hyzante's salt and Aesfrost's iron-with a new generation ready to put those past prejudices behind them. Each controls its own particular natural resource that's crucial to the survival of all three kingdoms, and this has led to conflict in the past. The story of Triangle Strategy takes place on the continent of Norzelia, which is split into three nations: the monarchical Glenbrook and Aesfrost, and the theocratic Hyzante. Its standout quality, however, is its compelling tale of political intrigue and kingdom-shaking decisions, which starts slow but ultimately feels extremely rewarding for all the time invested in long dialogue scenes. While some of these improvements make for a better, more modernized take on the grid-based strategy genre, others remove a level of player agency and tactical character development that were vital to making that classic feel so special. Though the HD-2D game certainly looks like those venerated strategy-RPGs, it quickly becomes clear from playing that this is a game that wants to forge its own identity with a mixture of new ideas and streamlined systems. Triangle Strategy isn't the spiritual successor to Final Fantasy Tactics and Tactics Ogre that it appears to be.
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